We decided to change our board game shape, instead of using a square we opted to cut the corners of the grid out instead of having the full square. We did this because we felt we had the right sized grid but the corners just made it unnecessarily large. By cutting out the corners we put the players into a more narrow corridor, encouraging the players to be more active and fight against one another.
Our map also has special power ups that benefit the players of they manage to get them, they are also choke points because the players have to fight each other to control it, as you can get there in equal turns whichever side that you spawn on.
The special effect is captured by a single player controlling the middle zone to himself without any opponents inside otherwise it is contested and neither will capture it. The bonus of the hill is that you get an adde half heart damage for 2 rounds and took 5 rounds to become active again.
We have barely any random elements in our game as we wanted it to be more tactical and competitive, rather than an off chance of luck for a player with very little skill. The only random elements that we have are that the characters have special attacks which have an added effect bonus when they hit. The player has to roll a dice to find out whether they're going to hit it or not. The added bonuses aren't damage they are other effects such as stun which temporarily disables movement for the other teams characters.
We thought long and hard about the characters special attacks and did so because we wanted to ensure that they would be suitable and not over powered. We did this by using the two classes that we have on each time and made the special attacks benefit one another whilst being a problem still for the other team. This will encourage teamwork in our game which should help make it more entertaining for the player.
The first game that we played on our map was quite boring and too level, we weren't able to use our special attacks because we didn't have a dice to use. We decided that we're going to include modifiers to special attacks to give it more of a random element to it rather than just the same game of chess being played over and over again.The modifiers should make a considerable difference in the games that will be played, though they wont be overly powerful and create problems for the players as the extra bonus they add wont be huge, it will just change the game in terms of how the player reacts to the modifiers being used.
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