We found quite a lot of positives with our game while testing too. We found that the movement system worked well and that the game was well balanced, players would reach the buff zone in the centre of our map at the same time and it was purely a tactical game from then on.
We could have improved our game by giving the players a better introduction to our game. We found that those who aren't familiar with these types of games were struggling to understand it and we should have possibly thought about providing a tutorial guide for them. Our game had a rather steep learning curve what with the rules on the movement, damage and special bonuses such as the buff zone it all got very complicated too quickly.
Another thing that needs to be resolved is the way we let the players choose the cards they're going to use in the game. People were sitting an staring at our cards wondering what to choose, they weren't clearly marked as either utility or combat, which is what they were supposed to do but it worked out quite well in the end as it made the gameplay more diverse.
Overall I enjoyed presenting our game, it was a good experience overall as iti is the first time that I have done something like this, seeing people play a game that we have created as a group an it actually work with them enjoying it was great.
We took a lot more positives than we did negatives from our feedback on the game today, the criticism we did receive was constructive and something that we can easily fix so it was very useful getting those feedback sheets back to take in what we had been told.
This is our game being play tested, it went well as the time we had spent trying to balance out the combat in the game paid off apart from Musa's suspiciously powerful long range super move.
The game rules, we had 4 sets of these rules ready for the players to pick up as soon as they sat down.
And these were some of the game cards that Musa created them and I drew the pictures on each one each different as they were all different moves.




