Friday, 14 September 2012

Discussing our game mechanics

Today we've discussed our game mechanics and have made some good progress on our game. We've decided that all characters will have the same movement in the game with there being no random chance of either team winning by luck because they get to move more. The player of the game will encounter randomness when they find themselves attacking others, the player will get a random chance of a critical hit.

We have also discussed the size of our board game, we plan for it to be 20x20. We wanted it this size because we wanted the game to be quite long where good moves and tactics come in to play. On our board there will be buffer zones, there is one main zone in the middle which gives out the best advantage to the player who captures it, though it will take one round for them to do so. There are also two buffer zones on either side of the map so that the players on either team can choose how they want to play tactically.
    Our map will be specifically for 2v2, we chose the size of the map and the design of it solely on how many people were going to be playing it.

We have decided that each of our characters, will have their own skill set in the game, they will each be unique and have their own abilities to use which should make for an interesting game because of the combat triangle that we are planning to create.

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